Side View of Body Drawing

Learn from Anatomy to Improve Your Poses

Understanding the structure of the human body is central to improving your character illustrations! With this illustrated tutorial by Eridey, learn more than near bones, muscles and observe how the different parts of the body are connected to each other.

The key to improving is to exercise our best and put our heart into what we exercise. Anatomy is non an easy subject field, simply I hope that this article can be a quick guide for y'all and go you in the mood to keep learning. Permit'south first with the building blocks of the human figure:

The spine is the body's support, also allowing move in the trunk. Its vertical shape differentiates humans from other species. Information technology is not a direct line, but a curve. Its shape makes the pelvis and the rib cage tilt slightly. Allow'due south dissever it upward into three parts to see it ameliorate:

  1. Cervical spine — supports and provides mobility to the caput
  2. Dorsal or thoracic spine — supports the ribs.
  3. Lumbar spine — a petty earlier the pelvis, connected to the sacrum.

In the neck, the cervical spine (1) is located just backside the jaw (two). At that place are a variety of muscles that operate the movement of the caput. The most visible one has a very, very long name (sternocleidomastoid!), but you can easily recognize it past its V shape, departing from the ear to the heart of the clavicles (3). In the center of these muscles is the Adam's apple tree, which is more prominent in men (iv).

The dorsal spine is the part that connects to the arms. Yous tin draw it in many means, I like to give information technology an ovoid shape that resembles the shape of the ribs (1).

The sternum (2) closes this structure in the front, creating, with the spine, an imaginary line that divides the trunk into 2. Employ them equally a guide!

The clavicles (3) are like a wheel handlebar, yous can recall of them as a shoulder back up. Every time the arms movement, they will alter management.

In the back, you lot will find the scapulae or shoulder blades. They are triangle shaped and help move the artillery. The shape of the back changes following the movements of these bones.

The pelvis is located at the end of the body, connected to the lumbar spine from the sacrum (1). On both sides you lot tin can run across the ilium (two); and in the front, the pubis (3).

As these are somewhat irregular bones, I similar to simplify them by drawing a pair of discs for the ilium, and the sacrum equally an inverted triangle.

The ilium (1) volition guide you to draw the angles of the hip. On the back, these 2 dimples at the end of the spine, before reaching the buttocks, will assist us place the sacrum (two).

Note that female hips are generally wider than male hips — one of the main differences.

Limbs

Limbs tin can move in many ways, but knowing their limitations will salvage united states from drawing unrealistic poses (or bone-breaking poses, ouch!).

Artillery:

In the upper part of the arm (A) there is the humerus, a long and strong bone that connects to the elbow and articulates the forearm (B).

In the forearm you will notice the radius (i) and the ulna (two). These bones cross to allow the rotation of the wrist. Some artists draw part of the forearm as a box to define its volume (3).

Tin you see a tiny lump simply backside your wrist?  (4) It is part of the ulna. You can use it as a reference point to locate the orientation of the arm.

Legs:

In Fig. A nosotros accept the leg basic:
The femur (1) in the thigh; the human knee (2) in the eye of the leg; the fibula (3) and the tibia (4) in the dogie area.

The legs should support the body and requite information technology the residuum it needs, but at that place is a detail that sometimes escapes united states: the legs do not have completely vertical line. In order to achieve rest, there must exist rhythm. Find the slight inclination in the femur from the hip to the knee joint, and the curves (fig. B) that create the contour of the leg (side view).

Other interesting details virtually the leg:

Between the hip bone and the femur, there is a space that can be seen as an indentation in the peel, mainly in men who have less muscle mass in that area.

In effigy C, we accept the talocrural joint. Its bones are placed at dissimilar heights, with the fibula on the outer side (*) being lower.

Figure D is a back view of the knee. On the outer side (*) the muscles do non generate likewise much change in the contour, merely on the inner side a small lump is created (I take also pointed this out in figure A).

Proportions

According to some academic standards, 7 or eight heads is the ideal height of an adult. However, each person has dissimilar proportions according to their physical characteristics. If you compare people of different heights you will notice that individually they maintain proportions according to their own trunk.

To prove this, permit us expect at the post-obit example: ii adults, a man and a adult female.  Although the female figure is shorter, her body is divided into 7 heads (which fits within the standard) and the male person figure is just a third of a head taller

In the example I take also included the effigy of a child. Take into account that, at early ages, the torso has not developed completely, so their measures are a little undefined. This 1 is about 5 heads high.

Aside from this, artists practise change their characters' proportions totally out of these "ideal" ones, to emphasize their unique characteristics or to heighten their drawing styles. (But this is non an alibi to ignore the fundamentals!)

A fob! I like comparison elements of the same length, only to brand certain that everything is well proportioned equally I describe. For example, the hands are about the size of the face; the feet are as long every bit the forearm.

Another slice of data that I find fascinating is the fact that, if you extend your arms, they are side to side the same length as your height!

Finally, four points which will help us to get improve at cartoon day past day.

  • Observation: Report how people walk, their poses, the different types of bodies… Create a reference gallery in your mind and, if possible, take pictures!
  • Recollect in 3D: To understand a effigy/shape, the best thing is to analyze information technology from different perspectives.
  • Inquiry: Read about torso parts, bones, muscles, functions, etc. From an artist's point of view is fine, you do not need to get a medico! We are interested in those anatomy parts which touch on the shapes and movements of the torso.
  • Draw, describe, draw! Exercise drawing the whole figure and detailed studies of some particularly difficult parts.

Cheers very much for reading!

If you lot like, you can check out my social networks and my portfolio to see some of my work.

Bring Energy and Life to Your Poses!

Bring Energy and Life to Your Poses!

sotoflued1959.blogspot.com

Source: https://www.clipstudio.net/how-to-draw/archives/161109

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